Reference Resources PDF Print E-mail
Written by The Cougars   
Sunday, 28 September 2014 05:25

HiTechnic & Matrix Controllers

FTC Motors

Build A Better Bot Workshops

Shop References
(courtesy of Bernez's Knifemaking Info Pages)

 

Attachments:
Download this file (AndyMark am-2964 NeveRest40.PDF)AndyMark am-2964 NeveRest40.PDF[ ]93 Kb01/10/14 08:02
Download this file (FTC Workshop - content - final.pptx)Build A Better Bot workshop[ ]9895 Kb25/10/14 18:43
Download this file (HiTechnic-Motor-Controller-Specification-v1.4.pdf)HiTechnic Motor Controller brief v1.4[ ]155 Kb10/10/14 13:16
Download this file (hitechnic_motor_controller_-_brief_v1.3.pdf)HiTechnic Motor Controller brief v1.3[ ]194 Kb10/10/14 13:16
Download this file (hitechnic_servo_controller_-_brief_v1.2.pdf)HiTechnic Servo Controller brief[ ]168 Kb01/10/14 07:18
Download this file (MATRIX-Controller-Specification-v1.2.pdf)MATRIX Motor Controller Specification[ ]165 Kb09/10/14 09:18
Download this file (MATRIX_HTMotor_Spec_v2.pdf)MATRIX HT-Motor[ ]250 Kb02/10/14 08:53
Download this file (MATRIX_Motor_Spec_v2.pdf)MATRIX Motor[ ]245 Kb02/10/14 08:52
Download this file (tap_and_drill_chart_-_english.pdf)Tap & Drill Chart - English sizes[ ]115 Kb01/10/14 08:14
Download this file (Tetrix_DC_Motor_V1.pdf)Tetrix DC Motor[ ]122 Kb01/10/14 08:01
Download this file (Tetrix_DC_Motor_V2.pdf)Tetrix DC Motor V2[ ]1983 Kb01/10/14 08:02
Last Updated on Thursday, 30 October 2014 13:53
 
Servo Stall Currents PDF Print E-mail
Written by Evan Hollins   
Tuesday, 30 September 2014 17:23

A big rule change this year added the ability to use as big of a servo as possible while still staying under 5 amps per servo controller at stall. Unfortunately, many of the servos we commonly use didn't have documented stall currents. To find these, we contacted ServoCity™ and asked them what to do. They were able to talk to HiTec© and retrieve stall currents for many of the servos that they make. Here they are in a table shown below. 

We would like to thank ServoCity and HiTec for helping not just us but all of FTC! 

For Analog Servos:

SERVO

 

STALL CURRENT @ 4.8V

STALL CURRENT @ 6V

    

HS-35

 

360mA

430mA

HS-40

 

460mA

580mA

HS-45

 

440mA

 

HS-53

 

440mA

550mA

HS-55

 

440mA

550mA

HS-65

 

960mA

1200mA

HS-70

 

960mA

1250mA

HS-81/82

 

1450mA

1800mA

HS-311

 

700mA

800mA

HS-322

 

700mA

800mA

HS-485

 

1000mA

1200mA

HS-625

 

1600mA

2000mA

HS-645

 

1600mA

2000mA

HS-755

 

1500mA

1800mA

HS-765

 

1500mA

1800mA

HS-785

 

1500mA

1800mA

HS-805

 

4800mA

6000mA

HS-1425CR

 

640mA

800mA

 

 For Digital Servos: 

SERVO

 

STALL CURRENT @ 4.8V

STALL CURRENT @ 6V

HS-5035

 

360mA

430mA

HS-5055

 

500mA

700mA

HS-5065

 

960mA

1200mA

HS-5070

 

1000mA

1300mA

HS-5085

 

1700mA

2150mA

HS-5087

  

1450mA

HS-5485

 

1000mA

1200mA

HS-5495/96

 

1200mA

1400mA

HS-5565

  

2100mA

HS-5585

  

2100mA

HS-5625/45

  

2100mA

HS-5665/85

  

2100mA

HS-7235/45

  

1300mA

Attachments:
Download this file (2013_HRU_ServoMat_2.pdf)HiTec Servo Product Table[ ]3531 Kb01/10/14 07:22
Last Updated on Tuesday, 30 September 2014 21:29
 
World Championship Update PDF Print E-mail
Written by Joey   
Tuesday, 22 April 2014 22:17

We have just arrived in St. Louis, pulling up right in front of the NASA trailer! Wednesday is load in and judging, and Thursday, Friday, and Saturday are matches. Looking forward to seeing all of our friends from around the world and playing robots! We are in the Edison Division (will probably be listed as division 2 on the live stream page).

Live streams to all of the FTC events will be posted here.

 http://www3.usfirst.org/roboticsprograms/ftc/ftclive

Good luck to everyone competing this week! 

 

Last Updated on Friday, 10 October 2014 16:50
 
Build a Better Bot Workshop with Patronum Bots PDF Print E-mail
Written by The Cougars   
Wednesday, 18 September 2013 08:33

On August 31st we got together with the Patronum Bots at their home base in East Troy, Wisconsin to put on our Build a Better Bot workshop. It was an all day event, and 12 teams attended, coming from Wisconsin and surrounding states. Throughout the day, we discussed topics such as game and robot analysis, mechanical and wiring practices, and static electricity. Along with topics about the robot, we also went over scouting and showed teams how we pick teams at tournaments. Near the end of the day, we held an “open work time” with several stations of hands-on activities. These included double drilling channel, creating static spray, switching from tamiya connections to anderson powerpoles, and making static detectors.

Check out the videos in the Build a Better Bot workshop playlist created by the Patronum Bots. 

 

 

Attachments:
Download this file (FTC Workshop Wisconsin.pptx)FTC Workshop Wisconsin.pptx[The slide deck from our Build a Better Bot workshop, August 31 2013, in East Troy WI]96876 Kb13/09/13 08:38
Last Updated on Monday, 07 October 2013 07:48
 
Build a Better Bot workshop handouts & useful info PDF Print E-mail
Written by Jamie Diamond   
Monday, 16 September 2013 22:31

Attachments:
Download this file (HiTechnic Motor Controller Brief v1.3.pdf)HiTechnic Motor Controller Brief v1.3.pdf[ ]194 Kb16/09/13 22:36
Download this file (HiTechnic Servo Controller Brief v1.2.pdf)HiTechnic Servo Controller Brief v1.2.pdf[ ]168 Kb16/09/13 22:36
Download this file (HiTechnic Servo Controller Power Limits.pdf)HiTechnic Servo Controller Power Limits.pdf[ ]115 Kb16/09/13 22:36
Download this file (HS-485HB Servo - A.pdf)HS-485HB Servo - A.pdf[ ]182 Kb16/09/13 22:37
Download this file (HS-485HB Servo - B.pdf)HS-485HB Servo - B.pdf[ ]829 Kb16/09/13 22:41
Download this file (Motor Power Chart.pdf)Motor Power Chart.pdf[ ]29 Kb16/09/13 22:37
Download this file (TETRIX DC Motor Specs.pdf)TETRIX DC Motor Specs.pdf[ ]122 Kb16/09/13 22:37
Last Updated on Monday, 16 September 2013 22:41
 
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FTC Blog

FIRST Tech Challenge
The official FTC Blog
  • Game Design - What's In a Game?
    Every September, the FIRSTTech Challenge annual game challenge is released to the world at kickoff. It is the culmination of much anticipation from our community surrounding what the next season’s challenge will bring. It’s also just the beginning of the FIRST Tech Challenge season, where teams are tasked to build and program their robots for a successful competition season.

    Have you ever wondered, where does the game challenge come from?

    We realize that for much of our community, the creation of the game challenge is somewhat of a mystery. How does it work? Who are the key players? How does the Game Design Committee brainstorm these ideas?

    The core Game Design Committee is made up of five volunteer members; Michael Coleman, Mark Edelman, Mannie Lowe, Joe Perrotto, and Kevin Rudd. Each spring, FIRST invites the Game Design Committee, and other creative contributors from our community, to travel to FIRST Headquarters for a two-day brainstorm session. Prior to the session, FIRSTcollects first pass game ideas from randomly selected members of the community and votes on the top four concepts. These four concepts are reviewed, discussed, and refined over the next two days. At the end of the session, votes are cast for the top concept. The concept that receives the most votes will be the concept that the Game Design Committee will work to design for the following season.



    Designing a FIRSTTech Challenge game is an iterative process, and much thought needs to go into the design of the field and game elements to hit the targeted budget and deadlines. The committee must keep in mind the general objectives, ranging from strict budget requirements to making sure the game and field elements can fit into a mid-sized SUV. More importantly, they need to make sure the game is appeals to and is playable for both rookie and veteran teams, and includes tasks for all ranges of experience. In some cases, the field concept that came from the original brainstorming session is the same as the final product. But in other cases, the final field design evolves significantly from the original concept.



    Our good friends at AndyMark work with the Game Design Committee closely in the beginning stages of the design process. The committee provides AndyMark with a list of requirements and key features of the game. AndyMark then goes to work to make that design come to life. Over a series of meetings, the Game Design Committee and AndyMark will review CAD drawings of the different field elements. They ensure that the elements are in line with the actions of the game. They also review how the elements can be transported easily to and from events, and how easily the elements will ship. The Game Design Committee is also tasked with building up to two rounds of prototypes to check for quality before final sign off and field production begins.

    The work of our committed Game Design Committee members doesn’t stop there. As they work through the field design, the committee must collaborate to write the Game Manual Part 2 and the rules of the game. Although some of the rules are written in conjunction with the designing of the field, the rules are reviewed and reworked over many meetings to get them just right. Then they are sent off to external reviewers for feedback and suggestions.  

    Kickoff for the Game Design Committee is one of the most exciting days of the year. It’s when they get to share the game they have worked so hard on for a full year with the entire FIRST Tech Challenge community. It is a proud, yet humbling experience to hear the reactions from all over the world!

    Are you interested in being a part of our Game Design Committee? We are accepting applications until December 18, 2017 at 12:00pm EST. Apply here